Ember&Tide

Two spirits, one sunken temple. Fire must never touch water, water must never touch fire, and nothing survives the green.

Ember← → move, ↑ jump. Walks on lava, dies in water.
TideA D move, W jump. Swims in water, dies in lava.
Both reach their doors to clear a temple. Plates, levers and stone blocks open the way. Tab swaps hero in solo, Esc pause, R restart, M mute. On touch: pads plus the swap button.

Choose a Temple

Stars: clear it, collect every gem, beat the par time.

Paused

Temple Cleared

★★★
Time0:00
Gems0/0
Best-

Extinguished

Time0:00
Temple best-
Total stars0
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